

Collect resources from the ocean around you. The water teems with life: Some of it helpful, much of it harmful.Īfter crash landing in your Life Pod, the clock is ticking to find water, food, and to develop the equipment you need to explore. Manage your oxygen supply as you explore kelp forests, plateaus, reefs, and winding cave systems. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. You have crash-landed on an alien ocean world, and the only way to go is down.
#Subnautica below zero nitrox full#
A massive, open world full of wonder and peril awaits you! That was my original intent behind this thread.Subnautica is an underwater adventure game set on an alien ocean planet. I was hoping someone else may have stumbled on a twitter post or a reddit replay from a dev that i had not seen. If your reason for saying Subnautica-Below Zero will never be multiplayer is simply that the original wasn't then please don't bother saying anything. Why would you not want to share the beauty and majesty of this world with a few friends? Isn't it more fun being scared together? I have always found a game is best enjoyed amongst friends. I have noticed that many fans of Subnautica have adopted a stance of "it can only be singleplayer because it's the only real experience", but that seems hollow to me. Why would they not implement something they originally wanted to implement now that they have the financial capability? Now that they have the ability to build it in from day 1? Now that they know their game will do well even amongst the "single player community" (it's an oxymoron) as well as dominate the multiplayer community? It mentions nothing about this "New game" that is not DLC but a stand alone. We have to be honest about this: “we’re not working on multiplayer right now” means there is zero, nada, zilch, absolutely no possibility of multiplayer any time in the short or medium term.

If the team consensus moves, we will keep you updated. That’s Subnautica multiplayer as it stands today. Maybe before v1.0 we’ll figure out a way to hire another team to help us with networking, or maybe we’ll release a new version of the game later that supports co-op (like Klei did with “Don’t Starve Together”).” The most important thing is to make sure the exploration, crafting and creature experience is working well.

So we’re not sure what we’re going to do, but we’re not working on multiplayer right now. If our small team decided to add multiplayer right now, we probably wouldn’t be able to improve any other aspect of the game for a very long time. We almost have to start over from the beginning, as it affects everything. Now we find ourselves in a difficult situation: we all really want co-op player, but adding it would take us many months of work. However, as we started to develop the game, we skipped multiplayer to be able to release the game faster. In fact, the game was originally conceived of as a co-op experience. “Adding multiplayer support to Subnautica is something we would love to do. This is Charlie’s take on the current status of multiplayer in Subnautica: Every day, several threads pop up on the Steam and Unknown Worlds Subnautica forums asking: “When will Subnautica get multiplayer?.” Subnautica multiplayer is a question of Cyclops-sized proportions.
